Monday, July 25, 2016
Tuesday, May 3, 2016
The Open Syllabus Project
The Open Syllabus Project (OSP) 'maps' or 'indexes' what we all put into our course syllabi in terms of textbooks or required readings. You can then browse and search using the Open Syllabus Explorer and explore patterns and connections on the Citation Graph/Map (which reminds me a bit of The Internet map).
If interested: share your syllabi with OSP because it's in the syllabus!
If interested: share your syllabi with OSP because it's in the syllabus!
Thursday, April 28, 2016
Smartphone Addiction and GPA
Well, it's 'official' now: smartphone addiction makes you dumber.
Read Hawi and Samaha (2016) To excel or not to excel: Strong evidence on the adverse effect of smartphone addiction on academic performance for the details and - most importantly - the limitations of their study.
Read Hawi and Samaha (2016) To excel or not to excel: Strong evidence on the adverse effect of smartphone addiction on academic performance for the details and - most importantly - the limitations of their study.
![]() |
| http://www.pcworld.com/article/2047477/nerd-interrupted-inside-a-smartphone-addiction-treatment-center.html |
Monday, April 18, 2016
Learning Is Earning!
Introducing Edublocks and The Ledger:
Welcome to the year 2026, where learning is earning. Your ledger account tracks everything you’ve ever learned in units called Edublocks. Each Edublock represents one hour of learning in a particular subject. But you can also earn them from individuals or informal groups, like a community center or an app. Anyone can grant Edublocks to anyone else. You can earn Edublocks from a formal institution, like a school or your workplace. The Ledger makes it possible for you to get credit for learning that happens anywhere, even when you’re just doing the things you love. Your profile displays all the Edublocks you’ve earned. Employers can use this information to offer you a job or a gig that matches your skills. We’ll keep track of all of the income your skills generate, and use that data to provide feedback on your courses. When choosing a subject to study in the future, you may wish to choose the subject whose students are earning the most income. You can also use the Ledger to find investors in your education. Since the ledger is already tracking income earned from each Edublock, you can offer investors a percentage of your future income in exchange for free learning hours. Our smart contracts make these agreements easy to manage and administer. The Ledger is built on blockchain, the same technology that powers bitcoin and other digital currencies. That means every Edublock that has ever been earned is a permanent part of the growing public record of our collective learning and working. (source)
If the excerpt above is not nauseating/scary or interesting/exciting enough for you - here's the full video:
Other similar efforts include OTLW and BadgeChain, especially when combined with something like Knewton.
Welcome to the year 2026, where learning is earning. Your ledger account tracks everything you’ve ever learned in units called Edublocks. Each Edublock represents one hour of learning in a particular subject. But you can also earn them from individuals or informal groups, like a community center or an app. Anyone can grant Edublocks to anyone else. You can earn Edublocks from a formal institution, like a school or your workplace. The Ledger makes it possible for you to get credit for learning that happens anywhere, even when you’re just doing the things you love. Your profile displays all the Edublocks you’ve earned. Employers can use this information to offer you a job or a gig that matches your skills. We’ll keep track of all of the income your skills generate, and use that data to provide feedback on your courses. When choosing a subject to study in the future, you may wish to choose the subject whose students are earning the most income. You can also use the Ledger to find investors in your education. Since the ledger is already tracking income earned from each Edublock, you can offer investors a percentage of your future income in exchange for free learning hours. Our smart contracts make these agreements easy to manage and administer. The Ledger is built on blockchain, the same technology that powers bitcoin and other digital currencies. That means every Edublock that has ever been earned is a permanent part of the growing public record of our collective learning and working. (source)
If the excerpt above is not nauseating/scary or interesting/exciting enough for you - here's the full video:
Other similar efforts include OTLW and BadgeChain, especially when combined with something like Knewton.
Friday, April 8, 2016
Course Video Trailers
Can't fill your courses? Stressing about low enrollment in your classes? Need to promote a new course? Sure, you could create yet another flyer and post in the hallways.
Or, you could create a video trailer for your course, upload it to YouTube, and share it with the rest of the Millennials via social media. This, of course, would be a great application for one of these new 360 degree video cameras.
Laura Guertin has a nice post over on GeoEd Treck: Course video trailers: Coming soon to a classroom near you.
Example below: First-Year Chemistry by Carleton University.
Or, you could create a video trailer for your course, upload it to YouTube, and share it with the rest of the Millennials via social media. This, of course, would be a great application for one of these new 360 degree video cameras.
Laura Guertin has a nice post over on GeoEd Treck: Course video trailers: Coming soon to a classroom near you.
Example below: First-Year Chemistry by Carleton University.
Sunday, March 27, 2016
Virtual Worlds and Augmented Reality for STEM Labs
Why build a dedicated science lab building/addition in the real world when we instead could use Virtual Worlds and Augmented Reality for our science labs at a much lower cost?
Potkonjak et al. (2016) Virtual laboratories for education in science, technology, and engineering: A review present a comprehensive review and assessment that makes it clear the technology is not there just yet - but I would expect the for-profit, competency-based higher education industry to lead the way. Kathy Schrock's Guide to Everything provides a nice compilation of resources for using Augmented and Virtual Reality in the Classroom.
Want more? Heradio et al. (2016) Virtual and remote labs in education: A bibliometric analysis presents a literature review on the role of virtual and remote labs in STEM education.
One interesting example is the remotely-operable electron microprobe (EMP) and scanning electron microscope (SEM) at Florida International University.
Other examples:
Potkonjak et al. (2016) Virtual laboratories for education in science, technology, and engineering: A review present a comprehensive review and assessment that makes it clear the technology is not there just yet - but I would expect the for-profit, competency-based higher education industry to lead the way. Kathy Schrock's Guide to Everything provides a nice compilation of resources for using Augmented and Virtual Reality in the Classroom.
Want more? Heradio et al. (2016) Virtual and remote labs in education: A bibliometric analysis presents a literature review on the role of virtual and remote labs in STEM education.
One interesting example is the remotely-operable electron microprobe (EMP) and scanning electron microscope (SEM) at Florida International University.
Other examples:
- Online SEM and EPM
- Virtual Robotics Lab (The Mind Project)
- Robot Virtual Worlds
- USARSim
- Biology Labs On-Line
- Virtual Chemistry Experiments
- Virtual Fieldwork Experiences
- OpenSimulator (Use in K-12 Schools)
- Open Wonderland
- Open Cobalt
Saturday, March 19, 2016
Spherical Photos and Videos
Are your students bored with your flipped classroom? Impress them instead with 360 degree videos (example) using the Ricoh THETA series that they can watch on Facebook.
Kathy Schrock offers some nice examples and a simple way to host your spherical panoramic images:
Another option: the Orah 4i by VideoStitch.
Or, try the Samsung Gear 360 and associated hardware and Virtual Reality experience (example):
This is just simply cool: Space X rocket landing as a 360 video.
Kathy Schrock offers some nice examples and a simple way to host your spherical panoramic images:
Times Square in United States - Spherical Image - RICOH THETA
Another option: the Orah 4i by VideoStitch.
Or, try the Samsung Gear 360 and associated hardware and Virtual Reality experience (example):
This is just simply cool: Space X rocket landing as a 360 video.
Smartphone DIY Scanner and Microscope and DIY Smartphone
Need to digitize your class notes? Sure, you can just snap a picture by-hand with your smartphone, but that always creates problems with shadows, roll, and yaw. Solution: Build A Smartphone Scanner To Digitize Your Notes
How about a microscope? Foldscope is a great initiative, but their initial 10K Microscope beta-trial is now closed. They are working on a commercial version, but in the meantime your only option is the follow the instructions in Foldscope: Origami-Based Paper Microscope (Cybulski et al., 2014, PLOS One). Or, try this $10 Smartphone to digital microscope conversion!
Of course, why not go the other way and Build Your Own Smartphone - the TyPhone:
How about a microscope? Foldscope is a great initiative, but their initial 10K Microscope beta-trial is now closed. They are working on a commercial version, but in the meantime your only option is the follow the instructions in Foldscope: Origami-Based Paper Microscope (Cybulski et al., 2014, PLOS One). Or, try this $10 Smartphone to digital microscope conversion!
Of course, why not go the other way and Build Your Own Smartphone - the TyPhone:
Tuesday, March 8, 2016
Does Technology Reduce the Cost of Teaching?
Corinne Ruff has a nice article in The Chronicle of Higher Education titled Does Technology Ever Reduce the Costs of Teaching? and the answer is, as expected, whatever you want it to be to support your agenda.
One thing seems clear, however: using open-source content, open textbooks, and open-source platforms does save real money, especially for the student.
For more on the business side of ed-tech consider The Business of Ed-Tech (2015), Bundling Textbook Costs with Tuition, or this interview with Audrey Watters.
One thing seems clear, however: using open-source content, open textbooks, and open-source platforms does save real money, especially for the student.
For more on the business side of ed-tech consider The Business of Ed-Tech (2015), Bundling Textbook Costs with Tuition, or this interview with Audrey Watters.
| http://www.socialhacks.com/education/the-skinny-on-buying-cheap-textbooks |
Thursday, February 25, 2016
Wearables in Education
Wearable technology - if you believe it - is the next big thing so Bower and Sturman (2015) looked at educator’s perceptions of how such technologies could be used in teaching and learning, specifically augmented or virtual reality devices such as Google Cardboard, Google Glass, Oculus Rift, Zeiss Cinemizer OLED 3D, or Samsung Gear VR. They summarize 14 potential uses and 10 potential concerns in their Table 1 and introduce the main issue on page 345:
Wearable technologies raise the question of whether people can adequately multi-task in order to utilize wearable devices safely and effectively.
Exactly: TMI! I’m convinced that most people simply cannot multi-task ‘fast’ enough to keep-up with the richness of the information (try The Invisible Gorilla if you disagree). Still interested? Explore Augmented and Virtual Reality in the Classroom by Kathy Schrock.
Still, wearables are definitely cool!
Loop from Stefan Wagner on Vimeo.
Wearable technologies raise the question of whether people can adequately multi-task in order to utilize wearable devices safely and effectively.
| http://www.bhphotovideo.com/explora/video/hands-review/using-zeiss-cinemizer-oled-3d-glasses |
Still, wearables are definitely cool!
- Try, for example, The Garden by H. Bosch in VR.
- Or Loop where you can reprogram your Oculus Rift Virtual World as you are experiencing it in 'real' time - The Matrix anyone? Read more about it over on Co.DESIGN.
- Or, PsychicVR by MIT.
Loop from Stefan Wagner on Vimeo.
Saturday, February 13, 2016
The Garden as a Story Map and in Virtual Reality
The Garden of Earthly Delights by Hieronymus Bosch features prominently in the The Bonobo and the Atheist by Frans de Waal. Of course, to see it you need to visit the Museo del Prado in Madrid, so here are a couple of less expensive options:
Bosch VR app trailer from BDH on Vimeo.
- You can experience The Garden in Virtual Reality if a) you own Google Cardboard and b) download the free Bosch VR app.
- Or, download the Bosch Non-VR app for your iPad.
- Jheronimus Bosch, the Garden of Earthly Delights is an interactive and narrated documentary or Story Map.
- Or, keep it simple with this one: The Garden of Earthly Delights.
Tuesday, February 9, 2016
The Quantified Student
Adam Markowitz and Ryan Craig have proclaimed 2016 as the Year Of The Quantified Student. For context, Markowitz is the Founder and CEO of Portfolium and Craig a Managing Director at University Ventures. Here are two quotes:
Quantified Students will be able to map current skillsets against the requirements of target careers, evaluate the gap, and then select the educational program or path that gets them to their destination quickly and cost effectively.
As Quantified Students declare majors and continue to accrue skills, four years of academic work will find a permanent home in the cloud rather than in the trash. All of the underlying data will be indexed and eventually cashed in by students to prove competencies to skills-hungry employers.
Not surprisingly, Markowitz and Craig propose/promote e-portfolios for that 'permanent' home in the cloud - in some ways a logical extension of Claim Your Domain! and adaptive-learning tools like Knewton.
Of course, why would a Quantified Student spend 4-year on the campus of a small public college as opposed to filling the skill gaps identified by Big Data on the vast international private market of higher education? For a more nuanced discussion, consider From the Quantified Student to the Quantified Self by Audrey Watters.
Quantified Students will be able to map current skillsets against the requirements of target careers, evaluate the gap, and then select the educational program or path that gets them to their destination quickly and cost effectively.
As Quantified Students declare majors and continue to accrue skills, four years of academic work will find a permanent home in the cloud rather than in the trash. All of the underlying data will be indexed and eventually cashed in by students to prove competencies to skills-hungry employers.
Not surprisingly, Markowitz and Craig propose/promote e-portfolios for that 'permanent' home in the cloud - in some ways a logical extension of Claim Your Domain! and adaptive-learning tools like Knewton.
Of course, why would a Quantified Student spend 4-year on the campus of a small public college as opposed to filling the skill gaps identified by Big Data on the vast international private market of higher education? For a more nuanced discussion, consider From the Quantified Student to the Quantified Self by Audrey Watters.
![]() |
| http://dilbert.com/strip/2014-05-11 |
Saturday, January 30, 2016
My Prezi Is Better Than Your PowerPoint!
Prezi - and other 'infinite' non-linear digital presentation tools (e.g. SpicyNodes) - are alternatives to linear (aka boring) digital presentation tools such as Microsoft PowerPoint or Google Slides. Chou et al. (2015) went out to test the effects of different digital presentation tools on student learning and here is the key sentence (page 81):
However, compared to PowerPoint instruction, innovative features such as nonlinear presentation emphasized in Prezi showed no significant learning advantages.
My personal experience with Prezi is very limited - but those I have seen at workshops and conferences followed a more-or-less simple linear sequence and so I fail to see the advantage of one vs. the other.
However, compared to PowerPoint instruction, innovative features such as nonlinear presentation emphasized in Prezi showed no significant learning advantages.
My personal experience with Prezi is very limited - but those I have seen at workshops and conferences followed a more-or-less simple linear sequence and so I fail to see the advantage of one vs. the other.
![]() |
| https://www.linkedin.com/pulse/prezi-vs-powerpoint-establishing-objectives-tony-lazzari |
Saturday, January 2, 2016
What Do You Think About Online Education?
And - how does that compare to what the/your administration thinks?
For answers, consider the 2014 Survey of Online Learning Grade Level: Tracking Online Education in the United States, 2014 or 3 Things Academic Leaders Believe About Online Education on Wired Campus (the 71 comments are quite interesting!).
Here's the summary - academic leaders (tend to) think that:
For answers, consider the 2014 Survey of Online Learning Grade Level: Tracking Online Education in the United States, 2014 or 3 Things Academic Leaders Believe About Online Education on Wired Campus (the 71 comments are quite interesting!).
Here's the summary - academic leaders (tend to) think that:
- online education is critical for the success of the institution.
- hybrid courses are at least as good as f-2-f courses.
- the majority of their faculty don't think online courses are 'legit'.
Personally I always wondered how you can conduct 'classroom' observations needed for the tenure/promotion process in an online course.
Knowing vs. Using
This is interesting: faculty often know about new and 'high-tech' teaching methods and technologies, but often choose not to use them in their classrooms.
You can read more about this at Professors Know About High-Tech Teaching Methods, but Few Use Them on Wired Campus (including an interesting interactive table with data download option). The 157 comments are also quite interesting!
Full survey: U.S. Postsecondary Faculty in 2015: Diversity in People, Goals, and Methods, but Focused On Students by the Bill & Melinda Gates Foundation
You can read more about this at Professors Know About High-Tech Teaching Methods, but Few Use Them on Wired Campus (including an interesting interactive table with data download option). The 157 comments are also quite interesting!
Full survey: U.S. Postsecondary Faculty in 2015: Diversity in People, Goals, and Methods, but Focused On Students by the Bill & Melinda Gates Foundation
Sunday, December 13, 2015
Are You Smarter Than A Smartphone?
Students, Computers and Learning - Making the Connection was released by the OECD back in September 2015. Here's a rather lengthy quote from the Foreword section (shortened and emphasis added):
The report provides a first-of-its-kind internationally comparative analysis of the digital skills that students have acquired, and of the learning environments designed to develop these skills. This analysis shows that the reality in our schools lags considerably behind the promise of technology...And even where computers are used in the classroom, their impact on student performance is mixed at best. Students who use computers moderately at school tend to have somewhat better learning outcomes than students who use computers rarely. But students who use computers very frequently at school do a lot worse in most learning outcomes, even after accounting for social background and student demographics.
...And perhaps the most disappointing finding of the report is that technology is of little help in bridging the skills divide between advantaged and disadvantaged students....
One interpretation of all this is that building deep, conceptual understanding and higher-order thinking requires intensive teacher-student interactions, and technology sometimes distracts from this valuable human engagement. Another interpretation is that we have not yet become good enough at the kind of pedagogies that make the most of technology; that adding 21st-century technologies to 20th-century teaching practices will just dilute the effectiveness of teaching. If students use smartphones to copy and paste prefabricated answers to questions, it is unlikely to help them to become smarter. If we want students to become smarter than a smartphone, we need to think harder about the pedagogies we are using to teach them. Technology can amplify great teaching but great technology cannot replace poor teaching.
Hmm, something to think about. (found on Hack Education by Audrey Watters)
The report provides a first-of-its-kind internationally comparative analysis of the digital skills that students have acquired, and of the learning environments designed to develop these skills. This analysis shows that the reality in our schools lags considerably behind the promise of technology...And even where computers are used in the classroom, their impact on student performance is mixed at best. Students who use computers moderately at school tend to have somewhat better learning outcomes than students who use computers rarely. But students who use computers very frequently at school do a lot worse in most learning outcomes, even after accounting for social background and student demographics.
...And perhaps the most disappointing finding of the report is that technology is of little help in bridging the skills divide between advantaged and disadvantaged students....
One interpretation of all this is that building deep, conceptual understanding and higher-order thinking requires intensive teacher-student interactions, and technology sometimes distracts from this valuable human engagement. Another interpretation is that we have not yet become good enough at the kind of pedagogies that make the most of technology; that adding 21st-century technologies to 20th-century teaching practices will just dilute the effectiveness of teaching. If students use smartphones to copy and paste prefabricated answers to questions, it is unlikely to help them to become smarter. If we want students to become smarter than a smartphone, we need to think harder about the pedagogies we are using to teach them. Technology can amplify great teaching but great technology cannot replace poor teaching.
Hmm, something to think about. (found on Hack Education by Audrey Watters)
Tuesday, December 8, 2015
The Gameful Classroom
GradeCraft by the University of Michigan is a learning management system designed to support personalized 'gameful' courses - read more about it over at Wired Campus. The basic idea is to mimic learning as a video game where students chart their own path through the course material and mistakes don't come with any real consequences - you can simply start over and repeat the level.
Monday, November 30, 2015
The Ed-Tech Holiday Gift Guide
Just in case...here are some ed-tech and geography-themed gift ideas, some of which may actually be usable for teaching and learning:
- Are your students bored with your flipped classroom? Impress them with 360 degree videos (example) using the Ricoh Theta series that they can watch on Facebook.
- Turn any smartphone into an infrared camera with the Seek Compact or Compact XR and keep it charged.
- Or, use the visible spectrum better with the Creative Mobile Kit.
- Bored with your lectures, online classes or MOOCs? Experience them as virtual reality (oh...the irony) with the Samsung Gear VR.
- A 3-D printer for every student? Why not with the M3D Micro!
- A computer for every student? Why not with the Kano or the Raspberry Pi Zero (for $5).
- A drone for every student? Why not with the Axis Wallet Drone!
- There must be some use for this in the classroom or lab: The Drop scale and app.
- For the map geek: Circle Maps or Below The Boat.
- Design your own map-based clothing or accessories @ Monochome.
- Design your own map-based wall art @ Woodcut Maps.
Labels:
classroom,
hardware,
smartphones,
social media,
STEM,
tablets,
teaching,
video,
wearables
Saturday, November 21, 2015
Teens, Social Media & Technology
And once you are done reading that, how about the Millenials and Political News report (also by the Pew Research Center). One thing seems clear: our students get their new from Facebook (see chart below).
Tuesday, November 17, 2015
Story Mapping with ThingLink
This week is Geography Awareness Week and ThingLink is an easy way to make a story map: just upload a picture and 'map it' by adding tags and links to multimedia. Here's a simple example: GPS Survey of the Quelccaya Ice Cap.
ThingLink is basically a simpler (and commercial) version of StoryMap for Images, the tool behind the awesome 'map' of the The Garden Of Earthly Delights by Hieronymus Bosch which is featured prominently in this year's First-Year Read The Bonobo and the Atheist by Frans De Waal.
ThingLink is basically a simpler (and commercial) version of StoryMap for Images, the tool behind the awesome 'map' of the The Garden Of Earthly Delights by Hieronymus Bosch which is featured prominently in this year's First-Year Read The Bonobo and the Atheist by Frans De Waal.
Subscribe to:
Posts (Atom)




