Thursday, February 25, 2016

Wearables in Education

Wearable technology - if you believe it - is the next big thing so Bower and Sturman (2015) looked at educator’s perceptions of how such technologies could be used in teaching and learning, specifically augmented or virtual reality devices such as Google CardboardGoogle Glass, Oculus Rift, Zeiss Cinemizer OLED 3D, or Samsung Gear VR. They summarize 14 potential uses and 10 potential concerns in their Table 1 and introduce the main issue on page 345:

Wearable technologies raise the question of whether people can adequately multi-task in order to utilize wearable devices safely and effectively.

http://www.bhphotovideo.com/explora/video/hands-review/using-zeiss-cinemizer-oled-3d-glasses
Exactly: TMI! I’m convinced that most people simply cannot multi-task ‘fast’ enough to keep-up with the richness of the information (try The Invisible Gorilla if you disagree). Still interested? Explore Augmented and Virtual Reality in the Classroom by Kathy Schrock.

Still, wearables are definitely cool!

Loop from Stefan Wagner on Vimeo.

2 comments:

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